Summary by TwinMind · 19m 27s
Summary by TwinMind · 19m 27s

44. Movie Sound Effects | The Economics of Everyday Things

44. Movie Sound Effects | The Economics of Everyday Things

Freakonomics Radio Network

Freakonomics Radio Network

Introduction to Foley Art

  • Breaking Bad Season 4 scene example - meth cooking under industrial laundromat
  • Sounds (handcuff jingling, footsteps, key twisting, elevator lurch) added in post-production, not recorded on set
  • Greg Barbanell - Foley artist for 46 years
  • Foley artists create smallest, subtlest sounds in film/TV (pants swishing, coffee cup clinks)
  • Job remains hands-on in increasingly digitized Hollywood

Sound Effects Categories in Film Production

  • On-set filming only captures dialogue audio
  • Sound effects added later in two categories:
    • Hard effects: honking cars, thunderstorms, crickets, gunshots, explosions
      • Digitally produced or from sound libraries
    • Foley effects: sounds matched to character movements on screen
      • Footsteps, cup placement, clothing movement, gun handling (except firing)
      • Everything "faked" and re-recorded after filming

History and Origins of Foley

  • Art traces back to late 1920s when sound was new in film
  • Jack Foley (Universal Pictures assistant director) built special stage with props
  • Added sound effects to films in post-production
  • Drew inspiration from radio producers using coconut shells for horse hooves, fan in metal tub for car engines
  • Profession largely unchanged since Foley's era

Greg Barbanell's Career Path

  • Started 1970s at California Institute of Arts
  • Initially wanted to be actor, told he "pretty much sucked"
  • Moved behind scenes, worked on Western film senior year summer
  • Tasked with sound effects: footsteps, horse hooves, metal spurs
  • "Had a knack for it" - continued 5 decades
  • Worked for Walt Disney Studios, Warner Brothers, NBC Universal
  • Nearly 600 credits including Breaking Bad, Walking Dead, The Revenant, My Cousin Vinny

Foley Process Workflow

  • Supervising sound editor timestamps every cue needing sound effect
  • Specific instructions: "reel 1 at 14ft 23 frames - character footsteps from here to here"
  • Barbanell works in Foley studio (Burbank, California)
  • Sessions include second Foley artist, sound mixer in separate room
  • "Thousands of cues" per feature film making sessions "huge"

Creative Sound Solutions and Props

  • Little Miss Sunshine VW bus example:
    • Used car hood, car door, metal objects stacked
    • Stepping on pile created "incredible metal deep metal groan"
    • Perfect for bus pushing scene
  • Job involves embellishing beyond realistic sounds
  • "Make it more dramatic or scary"
  • "Film is its own reality - can make machine sound however the hell I want"

Specialized Equipment and Props

  • Studio lined with plastic boxes: tools, guns, suitcases, old telephones
  • Years scouring metal junkyards, swap meets for strange-noise contraptions
  • "Hammy the meat grinder" - old school countertop grinder
    • Plastic sleeve rotates, used for bathroom taps, animated wagon wheels
  • Leather armchair sounds - old ammo pouch from surplus store
  • Screen door opening - 1960s pogo stick
  • Machinery sounds - flour sifter used in Spirited Away basement scene

Gore and Violence Sound Effects

  • The Walking Dead zombie sounds required special tools:
    • Wet shammy (thin calf skin) - "incredible sounds when squeezed"
    • Walnuts under foot, slowly crushed for bone snap sounds
    • Dry lasagna noodles out of box
  • Fight Club (1999) - chicken carcasses hit with baseball bats
  • Historical examples:
    • E.T. - raw liver and Jello for alien body sounds
    • Jurassic Park - crushed ice cream cones + hand in juicy melon for hatching eggs
    • The Exorcist - twisted leather wallet for rotating human head
  • Barbanell no longer uses actual meat: "got half a pig, stunk up stage forever, wasn't worth it"

Clothing and Fabric Work

  • Critical for scenes with retracked dialogue (lost ambient sounds)
  • Intimate scenes require subtle cloth manipulation following character movements
  • Uses long sleeve shirts with all buttons removed (no clicks/ticks)
  • Specialty clothing rack with coats, jackets, leather, raincoats, silk
  • "Super subtle things most people wouldn't even hear"

Footsteps - Most Important Skill

  • "What separates the men from the boys in Foley world is how you do footsteps"
  • Studio equipped with every surface: concrete, metal, grating, wooden boards, hollow wood deck, dirt
  • Peak shoe collection: "garage half filled with shoes"
    • Favorite work boots, fireman shoes, general men's shoes, tennis shoes, ladies flats, ladies heels
  • Footsteps convey personality and emotion, not just technical addition
  • "Takes years to develop subtlety - nail not just character but emotion of character"

Challenging Projects

  • Jackie Chan movies described as "utter freaking nightmare"
  • Fighting scenes with complex surface changes
  • Chan bounces between buildings, fire escapes, window sills, car hoods
  • Each foot hits different surface: fire escape (right foot) → metal pipe → brick wall
  • Instead of uniform "boom boom boom" requires breaking into "minute little pieces"
  • "Literally wanted to check into asylum" after completion

Production Timeline and Industry Challenges

  • Spider-Man: Across the Spider-Verse: 20-30 days, multiple sound crews
  • Breaking Bad: 2-4 days per episode
  • Studios attempted replacement with:
    • Advanced sound banks
    • Digital layering
    • Software programs
  • 2020: University of Texas San Antonio developed "AutoFoley"
    • Uses deep learning and neural networks
    • Analyzes film, creates accompanying sound effects
    • Not yet used in commercial production

Future of Foley Art

  • Hollywood currently sticking with humans over AI
  • Studios "would love to do away with this if they could"
  • Human element irreplaceable: "we walk the character - frightened or arrogant"
  • Performance aspect: "put that into our performance"
  • Prediction: Lower budget TV will go digital, "dumb down audience"
  • Higher-end shows and big budget movies will maintain human Foley as "specialty craft"
  • Pride factor: "this Foley was done by humans"