Summary by TwinMind · 19m 27s
Summary by TwinMind · 19m 27s
44. Movie Sound Effects | The Economics of Everyday Things
44. Movie Sound Effects | The Economics of Everyday Things
Freakonomics Radio Network
Freakonomics Radio Network
Introduction to Foley Art
- Breaking Bad Season 4 scene example - meth cooking under industrial laundromat
- Sounds (handcuff jingling, footsteps, key twisting, elevator lurch) added in post-production, not recorded on set
- Greg Barbanell - Foley artist for 46 years
- Foley artists create smallest, subtlest sounds in film/TV (pants swishing, coffee cup clinks)
- Job remains hands-on in increasingly digitized Hollywood
Sound Effects Categories in Film Production
- On-set filming only captures dialogue audio
- Sound effects added later in two categories:
- Hard effects: honking cars, thunderstorms, crickets, gunshots, explosions
- Digitally produced or from sound libraries
- Foley effects: sounds matched to character movements on screen
- Footsteps, cup placement, clothing movement, gun handling (except firing)
- Everything "faked" and re-recorded after filming
- Hard effects: honking cars, thunderstorms, crickets, gunshots, explosions
History and Origins of Foley
- Art traces back to late 1920s when sound was new in film
- Jack Foley (Universal Pictures assistant director) built special stage with props
- Added sound effects to films in post-production
- Drew inspiration from radio producers using coconut shells for horse hooves, fan in metal tub for car engines
- Profession largely unchanged since Foley's era
Greg Barbanell's Career Path
- Started 1970s at California Institute of Arts
- Initially wanted to be actor, told he "pretty much sucked"
- Moved behind scenes, worked on Western film senior year summer
- Tasked with sound effects: footsteps, horse hooves, metal spurs
- "Had a knack for it" - continued 5 decades
- Worked for Walt Disney Studios, Warner Brothers, NBC Universal
- Nearly 600 credits including Breaking Bad, Walking Dead, The Revenant, My Cousin Vinny
Foley Process Workflow
- Supervising sound editor timestamps every cue needing sound effect
- Specific instructions: "reel 1 at 14ft 23 frames - character footsteps from here to here"
- Barbanell works in Foley studio (Burbank, California)
- Sessions include second Foley artist, sound mixer in separate room
- "Thousands of cues" per feature film making sessions "huge"
Creative Sound Solutions and Props
- Little Miss Sunshine VW bus example:
- Used car hood, car door, metal objects stacked
- Stepping on pile created "incredible metal deep metal groan"
- Perfect for bus pushing scene
- Job involves embellishing beyond realistic sounds
- "Make it more dramatic or scary"
- "Film is its own reality - can make machine sound however the hell I want"
Specialized Equipment and Props
- Studio lined with plastic boxes: tools, guns, suitcases, old telephones
- Years scouring metal junkyards, swap meets for strange-noise contraptions
- "Hammy the meat grinder" - old school countertop grinder
- Plastic sleeve rotates, used for bathroom taps, animated wagon wheels
- Leather armchair sounds - old ammo pouch from surplus store
- Screen door opening - 1960s pogo stick
- Machinery sounds - flour sifter used in Spirited Away basement scene
Gore and Violence Sound Effects
- The Walking Dead zombie sounds required special tools:
- Wet shammy (thin calf skin) - "incredible sounds when squeezed"
- Walnuts under foot, slowly crushed for bone snap sounds
- Dry lasagna noodles out of box
- Fight Club (1999) - chicken carcasses hit with baseball bats
- Historical examples:
- E.T. - raw liver and Jello for alien body sounds
- Jurassic Park - crushed ice cream cones + hand in juicy melon for hatching eggs
- The Exorcist - twisted leather wallet for rotating human head
- Barbanell no longer uses actual meat: "got half a pig, stunk up stage forever, wasn't worth it"
Clothing and Fabric Work
- Critical for scenes with retracked dialogue (lost ambient sounds)
- Intimate scenes require subtle cloth manipulation following character movements
- Uses long sleeve shirts with all buttons removed (no clicks/ticks)
- Specialty clothing rack with coats, jackets, leather, raincoats, silk
- "Super subtle things most people wouldn't even hear"
Footsteps - Most Important Skill
- "What separates the men from the boys in Foley world is how you do footsteps"
- Studio equipped with every surface: concrete, metal, grating, wooden boards, hollow wood deck, dirt
- Peak shoe collection: "garage half filled with shoes"
- Favorite work boots, fireman shoes, general men's shoes, tennis shoes, ladies flats, ladies heels
- Footsteps convey personality and emotion, not just technical addition
- "Takes years to develop subtlety - nail not just character but emotion of character"
Challenging Projects
- Jackie Chan movies described as "utter freaking nightmare"
- Fighting scenes with complex surface changes
- Chan bounces between buildings, fire escapes, window sills, car hoods
- Each foot hits different surface: fire escape (right foot) → metal pipe → brick wall
- Instead of uniform "boom boom boom" requires breaking into "minute little pieces"
- "Literally wanted to check into asylum" after completion
Production Timeline and Industry Challenges
- Spider-Man: Across the Spider-Verse: 20-30 days, multiple sound crews
- Breaking Bad: 2-4 days per episode
- Studios attempted replacement with:
- Advanced sound banks
- Digital layering
- Software programs
- 2020: University of Texas San Antonio developed "AutoFoley"
- Uses deep learning and neural networks
- Analyzes film, creates accompanying sound effects
- Not yet used in commercial production
Future of Foley Art
- Hollywood currently sticking with humans over AI
- Studios "would love to do away with this if they could"
- Human element irreplaceable: "we walk the character - frightened or arrogant"
- Performance aspect: "put that into our performance"
- Prediction: Lower budget TV will go digital, "dumb down audience"
- Higher-end shows and big budget movies will maintain human Foley as "specialty craft"
- Pride factor: "this Foley was done by humans"
