Summary by TwinMind · 1h 19m 58s
Summary by TwinMind · 1h 19m 58s
Lecture 21: Bounded Rationality, Part 2
Lecture 21: Bounded Rationality, Part 2
MIT OpenCourseWare
MIT OpenCourseWare
Bounded Rationality and Rule of Thumb Models
- Different approaches to boundedly rational models in economics
- Psychology-economics style: behavioral models where consumers behave irrationally and firms exploit them
- Rule of thumb approach: write down models resembling actual consumer behavior rather than complex rational models
- Critique of rational modeling approach
- Complex 8-page mathematical arguments for top journal publication
- Full rationality assumptions often unbelievable
- Rational modeling can still involve "cheating" through assumption selection
- Sociology of economics: complicated calculations needed to show academic accomplishment
Smallwood and Conlisk Model (Classic Rule of Thumb Example)
- Research question: Do superior products win out in markets with imperfect information?
- Cereal box example: consumers face complex information processing
- Only tasted small fraction of available cereals
- Must infer quality from limited information (prices, others' purchases, advertising, shelf placement)
- Rational approach would require prior over century's worth of cereal purchases and network effects
- Model assumptions:
- Products differ in quality (breakdown probability BK)
- Consumers continue buying same product until breakdown occurs
- After breakdown, buy product K with probability MK(T)^σ (market share raised to sigma power)
- Sigma parameter interpretations:
- σ = 0: random selection from available products
- σ = 1: proportional to market share (watching one person ahead)
- σ > 1: explicit reasoning about popularity correlation with quality
- σ → ∞: always buy most popular brand
Smallwood-Conlisk Results
- Main theorem: If σ = 1, most popular product dominates in T → ∞ limit
- Product with smallest BK (highest quality) achieves MK(T) → 1
- Best product takes over, inferior products die out
- σ < 1: All products remain active with positive market shares
- Superior products have larger shares but don't reach monopoly
- σ > 1: Inferior products can dominate through initial popularity advantages
- Key insight: Consumers must be fairly naive (σ = 1) for market selection to work optimally
- Put some weight on popularity but not too much
Banerjee-Fudenberg Extension (1995)
- More utility-framework approach to Smallwood-Conlisk
- Consumers receive utility with product-specific means and idiosyncratic preferences
- Period-specific quality differences (e.g., traffic routes, restaurant quality, insurance coverage)
- Product 1 better with probability P
- Consumer behavior:
- Buy same product with probability 1-α (inertia)
- With probability α, ask n friends about recent experiences
- Choose product with better average utility among friends
- Results: Optimal social learning occurs when n is fairly small
- When α close to 1 (frequent questioning), need 3-6 friends
- When α small, asking 1 friend works well (similar to Smallwood-Conlisk σ=1)
Spiegler's Market for Quacks Model
- Extends word-of-mouth models to include firm pricing
- Application: health supplements/medications advertised online
- Model setup:
- Large number of products giving good outcome with probability α
- Outside option also gives good outcome with probability α at zero cost
- Utility from product K: (1-PKT) with probability α, -PKT with probability (1-α)
- Consumer behavior: Ask one user of each product about experience, buy product giving highest utility if positive
- Results similar to Stahl price dispersion model
- Mixed strategy equilibrium with price distributions
- Price inversely related to product quality
- High-quality products face more competition (more positive reviews), leading to lower prices
- Low-quality products face less competition (fewer positive reviews), enabling higher prices
Journal Refereeing Process Model
- Academic publishing as rule of thumb application
- Paper quality has two dimensions:
- Q: fundamental idea/insight (unchangeable)
- R: craftsmanship quality (improvable through revision)
- Referee learning process:
- Referees don't know true α (weight on Q) and Z (quality threshold)
- Try to learn from experience with own papers and observed acceptances/rejections
- Overconfidence bias: Everyone thinks their papers are ε better than reality
- Dynamics lead to perpetual disequilibrium:
- Referees set standards too high
- Editors accept papers below referee recommendations to fill journals
- Creates cognitive dissonance leading to preference for R over Q
- Empirical evidence: Publication times increased from 6-8 months (1970s) to 2-3 years (2000s)
- Median time for top IO empirical papers: 7 years from job market to publication
Advertising Theory Overview
- Three main approaches to modeling advertising effects:
- Informational content: tells consumers about product existence, prices, attributes
- Signaling: signals quality through money-burning
- Preference manipulation: directly changes consumer preferences
Butters Model (1977) - Informational Advertising
- Setup: n firms selling identical goods, unit mass of identical consumers
- Consumers get utility V-P, firms have cost C
- Advertising technology: spending A(x) reaches fraction x of consumers
- Equilibrium features:
- Price dispersion (similar to Stahl model)
- Consumers buy from cheapest firm they heard about
- Mixed strategy pricing: P = V for monopoly consumers, lower prices for competitive situations
- Key result: Advertising levels are socially efficient
- Private return to reaching marginal consumer equals social return
- Marginal benefit = (V-C) × Pr(consumer saw no other ad)
- No distortion from business stealing or consumer surplus effects
Milgram-Roberts Model (1980s) - Signaling Advertising
- Two-quality products (high H, low L) with common prior
- Firms observe own quality, choose price P and advertising level A
- Consumers observe A, update beliefs about quality, make purchase decisions
- Profits depend on both true quality Q and perceived quality Q̂
- Separating equilibrium possible:
- High-quality firms: high price + positive advertising
- Low-quality firms: low price + zero advertising
- Requirements for equilibrium:
- Repeat purchases must be important
- Word-of-mouth learning effects must be small
- Advertising is pure money-burning but can be socially valuable through improved matching
Behavioral Advertising Model (Shapiro - Unpublished)
- Based on memory manipulation and confusion
- Psychological evidence: famous person experiments, orange juice taste tests
- Consumer types θ get benefit V with probability θ when consuming good
- Consumers have n prior experiences but recall only one for decision-making
- Two advertising mechanisms:
- Memory replacement: substitute fake memory for real one
- Memory priming: make positive memories more likely to be recalled
- Even with rational consumers aware of manipulation, firms may still advertise for information design reasons
- Advertising effectiveness depends on product quality (less beneficial for truly high-quality products)
Marketing Field Relationship
- Marketing departments have ~1000 professors in US with dedicated journals
- Citations in marketing papers: 6% to economics (up from historical levels)
- IO theory and empirical work heavily cited in marketing literature
- Substantial overlap in topics: pricing, demand estimation, advertising campaign effects
