Summary by TwinMind · 1h 19m 58s
Summary by TwinMind · 1h 19m 58s

Lecture 21: Bounded Rationality, Part 2

Lecture 21: Bounded Rationality, Part 2

MIT OpenCourseWare

MIT OpenCourseWare

Bounded Rationality and Rule of Thumb Models

  • Different approaches to boundedly rational models in economics
    • Psychology-economics style: behavioral models where consumers behave irrationally and firms exploit them
    • Rule of thumb approach: write down models resembling actual consumer behavior rather than complex rational models
  • Critique of rational modeling approach
    • Complex 8-page mathematical arguments for top journal publication
    • Full rationality assumptions often unbelievable
    • Rational modeling can still involve "cheating" through assumption selection
    • Sociology of economics: complicated calculations needed to show academic accomplishment

Smallwood and Conlisk Model (Classic Rule of Thumb Example)

  • Research question: Do superior products win out in markets with imperfect information?
  • Cereal box example: consumers face complex information processing
    • Only tasted small fraction of available cereals
    • Must infer quality from limited information (prices, others' purchases, advertising, shelf placement)
    • Rational approach would require prior over century's worth of cereal purchases and network effects
  • Model assumptions:
    • Products differ in quality (breakdown probability BK)
    • Consumers continue buying same product until breakdown occurs
    • After breakdown, buy product K with probability MK(T)^σ (market share raised to sigma power)
  • Sigma parameter interpretations:
    • σ = 0: random selection from available products
    • σ = 1: proportional to market share (watching one person ahead)
    • σ > 1: explicit reasoning about popularity correlation with quality
    • σ → ∞: always buy most popular brand

Smallwood-Conlisk Results

  • Main theorem: If σ = 1, most popular product dominates in T → ∞ limit
    • Product with smallest BK (highest quality) achieves MK(T) → 1
    • Best product takes over, inferior products die out
  • σ < 1: All products remain active with positive market shares
    • Superior products have larger shares but don't reach monopoly
  • σ > 1: Inferior products can dominate through initial popularity advantages
  • Key insight: Consumers must be fairly naive (σ = 1) for market selection to work optimally
    • Put some weight on popularity but not too much

Banerjee-Fudenberg Extension (1995)

  • More utility-framework approach to Smallwood-Conlisk
  • Consumers receive utility with product-specific means and idiosyncratic preferences
  • Period-specific quality differences (e.g., traffic routes, restaurant quality, insurance coverage)
  • Product 1 better with probability P
  • Consumer behavior:
    • Buy same product with probability 1-α (inertia)
    • With probability α, ask n friends about recent experiences
    • Choose product with better average utility among friends
  • Results: Optimal social learning occurs when n is fairly small
    • When α close to 1 (frequent questioning), need 3-6 friends
    • When α small, asking 1 friend works well (similar to Smallwood-Conlisk σ=1)

Spiegler's Market for Quacks Model

  • Extends word-of-mouth models to include firm pricing
  • Application: health supplements/medications advertised online
  • Model setup:
    • Large number of products giving good outcome with probability α
    • Outside option also gives good outcome with probability α at zero cost
    • Utility from product K: (1-PKT) with probability α, -PKT with probability (1-α)
  • Consumer behavior: Ask one user of each product about experience, buy product giving highest utility if positive
  • Results similar to Stahl price dispersion model
    • Mixed strategy equilibrium with price distributions
    • Price inversely related to product quality
    • High-quality products face more competition (more positive reviews), leading to lower prices
    • Low-quality products face less competition (fewer positive reviews), enabling higher prices

Journal Refereeing Process Model

  • Academic publishing as rule of thumb application
  • Paper quality has two dimensions:
    • Q: fundamental idea/insight (unchangeable)
    • R: craftsmanship quality (improvable through revision)
  • Referee learning process:
    • Referees don't know true α (weight on Q) and Z (quality threshold)
    • Try to learn from experience with own papers and observed acceptances/rejections
  • Overconfidence bias: Everyone thinks their papers are ε better than reality
  • Dynamics lead to perpetual disequilibrium:
    • Referees set standards too high
    • Editors accept papers below referee recommendations to fill journals
    • Creates cognitive dissonance leading to preference for R over Q
  • Empirical evidence: Publication times increased from 6-8 months (1970s) to 2-3 years (2000s)
    • Median time for top IO empirical papers: 7 years from job market to publication

Advertising Theory Overview

  • Three main approaches to modeling advertising effects:
    1. Informational content: tells consumers about product existence, prices, attributes
    2. Signaling: signals quality through money-burning
    3. Preference manipulation: directly changes consumer preferences

Butters Model (1977) - Informational Advertising

  • Setup: n firms selling identical goods, unit mass of identical consumers
  • Consumers get utility V-P, firms have cost C
  • Advertising technology: spending A(x) reaches fraction x of consumers
  • Equilibrium features:
    • Price dispersion (similar to Stahl model)
    • Consumers buy from cheapest firm they heard about
    • Mixed strategy pricing: P = V for monopoly consumers, lower prices for competitive situations
  • Key result: Advertising levels are socially efficient
    • Private return to reaching marginal consumer equals social return
    • Marginal benefit = (V-C) × Pr(consumer saw no other ad)
    • No distortion from business stealing or consumer surplus effects

Milgram-Roberts Model (1980s) - Signaling Advertising

  • Two-quality products (high H, low L) with common prior
  • Firms observe own quality, choose price P and advertising level A
  • Consumers observe A, update beliefs about quality, make purchase decisions
  • Profits depend on both true quality Q and perceived quality Q̂
  • Separating equilibrium possible:
    • High-quality firms: high price + positive advertising
    • Low-quality firms: low price + zero advertising
  • Requirements for equilibrium:
    • Repeat purchases must be important
    • Word-of-mouth learning effects must be small
  • Advertising is pure money-burning but can be socially valuable through improved matching

Behavioral Advertising Model (Shapiro - Unpublished)

  • Based on memory manipulation and confusion
  • Psychological evidence: famous person experiments, orange juice taste tests
  • Consumer types θ get benefit V with probability θ when consuming good
  • Consumers have n prior experiences but recall only one for decision-making
  • Two advertising mechanisms:
    1. Memory replacement: substitute fake memory for real one
    2. Memory priming: make positive memories more likely to be recalled
  • Even with rational consumers aware of manipulation, firms may still advertise for information design reasons
  • Advertising effectiveness depends on product quality (less beneficial for truly high-quality products)

Marketing Field Relationship

  • Marketing departments have ~1000 professors in US with dedicated journals
  • Citations in marketing papers: 6% to economics (up from historical levels)
  • IO theory and empirical work heavily cited in marketing literature
  • Substantial overlap in topics: pricing, demand estimation, advertising campaign effects