Summary by TwinMind · 52m 12s
Summary by TwinMind · 52m 12s
The Importance of Lead User Innovations—& How to Find & Use Them | Eric von Hippel | Talks at Google
The Importance of Lead User Innovations—& How to Find & Use Them | Eric von Hippel | Talks at Google
Talks at Google
Talks at Google
Introduction & Speaker Background
- Eric von Hippel, D Wilson Professor of Innovation Management at MIT Sloan School of Management
- Expert on user innovation and open democratized innovation
- Graduate of Harvard, MIT, Carnegie Mellon (PhD)
- Recipient of 4 honorary doctorates, Humboldt Foundation research prize, EU Innovation luminary award, Portuguese national medal of science
- Makes all books and articles available free under Creative Commons licenses
OECD and UNDP Recognition of User Innovation
- OECD added consumer innovation to official definitions (Fred Galt as prime mover)
- 2019: UNDP invested $120 million to identify and support rural/urban user innovation in 91 countries (Gina Lucarelli leading)
- Innovation paradigm has arrived in niches, ready for broader spread
Traditional Producer-Focused Innovation Model
- Last 100 years: economics assumed producers, not users, are source of innovation
- Joseph Schumpeter's view: "producer who as a rule initiates economic change and consumers are educated by him if necessary"
- Traditional model: Market research → R&D → Production → Market diffusion (entirely commercial)
- Producer-as-innovator story is "seriously incomplete"
Evidence of Massive User Innovation
- 10 national representative surveys conducted across countries
- UK study: 2.9 million people reported innovating
- 2.9 million = 100x more than all paid developers of consumer products
- Users innovate for themselves constantly due to novel situations
- Example: sports equipment, rules, processes, techniques all developed by users, not producers
Technical Trends Enabling User Innovation Growth
- Design costs dropping due to low-cost digital tools (basically zero cost for design toolkits)
- Communication costs dropping due to internet advances
- Experts can bring work tools home, communicate with similarly interested people
- Innovation opportunities moving "downward and to the left" on viability graphs
- Individual viability expanding, plus collaboration enabling large-scale projects (e.g., Linux)
Lead Users and Medical Innovation Example
- Users ahead of manufacturers, have needs before producers recognize them
- Artificial pancreas case study: Dana Lewis feared insulin miscalculation/diabetic coma
- Her software engineer husband formed technical expert group
- Created first artificial pancreas: 80% time in right blood sugar zone vs 50% manual
- Gave away innovation, thousands began using
- Combined continuous glucose monitor + insulin pump + Raspberry Pi computer + dosage rules
Historical Pattern: Users Pioneer, Producers Follow
- John Hashem Gibbon invented heart-lung machine for surgical practice (1930s)
- Manufacturers refused to develop it: "too risky, uncertain market"
- Gibbon developed it himself, proved concept, other surgeons copied
- Technician started small company, eventually big firms like Medtronic entered
- Pattern: Users innovate → Market becomes obvious → Producers enter
Division of Innovation Labor
- Users develop new functional capabilities (uncertain, risky areas)
- Producers focus on reliability, convenience improvements once market established
- Users control entire "system of use" - producers only control individual components
- Tennis example: Racket maker controls racket characteristics only; player (Roger Federer) controls complete system (conditioning, strategy, diet, shoes, etc.)
Continuous Functional Innovation
- Novel functionality continually addressed in fields
- Skateboard evolution: Initial board + wheels → Getting air technique → Curved tips for better stamping
- Manufacturers don't understand needs until users demonstrate them
Complementary Innovation Paradigms
- Traditional Schumpeterian paradigm still exists alongside user innovation paradigm
- User paradigm: Self-rewarded developers, post freely, peer-to-peer diffusion, collaboration
- Innovation designs flow from users to producers for commercialization
- Mountain bike example: User designs transferred to producers for commercial improvements
User Innovation as Free Complement
- User innovations complement producer products, increase consumer value
- Mountain biking techniques give value to mountain bike hardware
- Manufacturers benefit from free complements that enhance their products
- Competition can exist between free products (Apache) and commercial products (Microsoft)
Recommendations for Big Tech Firms
Focus on Innovation Division of Labor
- Users create functional novelty better than firms
- Develop good interfaces to innovating users rather than trying to do functional innovation internally
Open Up Data
- "Many eyes can see more than any one firm"
- Linus's Law: "Given enough eyeballs, all bugs are shallow"
- Friedrich Hayek's principle: importance of local information and opportunities
- Firms owning bottlenecks profit most when everything else in system is free
- Example: Mountain bike manufacturer wants biking techniques to be free
Create Innovation Toolkits
- Support users in what they do best, automate the rest
- Conway/Gatorade example: Users handle Boolean logic connections, manufacturers handle digital gates
- Deck design example: Users design top surface (activities), manufacturers handle structural engineering
- Gender impact example: Arduino (mostly male users) vs LilyPad (65% female users) - toolkit design affects user demographics
Fix Diffusion Market Failure
- Users willing to share innovations but not work hard at diffusion
- Manufacturers excel at diffusion but enter late
- AI search tools can help find elite user innovations early
- GPT-3 already helping students find innovation ideas in entrepreneurship courses
Q&A Discussion Topics
Company-User Relationship Management
- Companies should maintain long-term relationships with innovating user communities
- Avoid just "grabbing" innovations - give back to communities
- Examples: Mountain bike companies sponsor events, Lego provides bricks at "brick fests"
- Reciprocity important for sustained relationships
Adversarial vs Collaborative Relationships
- Depends on alignment of interests
- Mountain bikers and bike manufacturers: aligned interests (better bikes)
- Mobility platform drivers vs companies: misaligned interests (driver convenience vs company efficiency)
- BMW racing chip example: users removing limiters, causing engine damage, fraudulent warranty claims
Internal Company Resistance
- Major barrier: internal innovators resist user innovation
- "It's my job" mentality from internal R&D teams
- Even when user/open source software more valued by customers
- Incentive misalignment: internal people want to be creative too
- MIT Media Lab example: researchers want to do their own projects
AI Search for User Innovation
- Current approach: Look for text patterns like "I created," "I solved a problem"
- Track uptake and discussion by other users
- GPT-3 can list non-commercialized innovations in specific fields
- Students vet results, but system needs improvement
- Need partnerships to develop better AI search tools
Scale and Resource Constraints
- Mix of motivations: technical challenges for fun vs survival needs
- Bangladesh floating fields example: 30% underwater yearly, invented aquatic farming system
- Floating fields + fish pens + duck pens = complete diet system
- Industrial Revolution consisted of many small component innovations
- Firms should identify pieces of larger systems and massive opportunities (e.g., world going aquatic)
